City: Ezǟz Asmō Gri

Ezǟz Asmō Gri

Ezǟz Asmō Gri
Example Wood Elf architecture.
StateIrus
ProvenceVrǟmnde̜wi̽fto Diocese
Sub ProvenceMbansyǟ Parish
RegionPíës-kègê Woods
Founded1090
Community LeaderLord Qanelva
Area45 km2 (18 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation5580 m (18307 ft)
Average Yearly Precipitation284 cm/y (111 in/y)
Population10645
Population Density236 people per km2 (591 people per mi2)
Town AuraEnchantment
Naming
Native nameEzǟz Asmō Gri
Pronunciation/ˈezaːz/ /ˈasmoː/
Direct Translation[stable; steady; calm] [artist]
Translation[Not Yet Translated]

Ezǟz Asmō Gri (/ˈezaːz/ /ˈasmoː/ [stable; steady; calm] [artist]) is a subtropical City located in Mbansyǟ Parish, Vrǟmnde̜wi̽fto Diocese, within the Irus.

The name Ezǟz Asmō Gri is derived from the Sylvin language, as Ezǟz Asmō Gri was founded by Holle, who was culturaly Wood Elf.

Climate

Ezǟz Asmō Gri has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Ezǟz Asmō Gri receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Ezǟz Asmō Gri covers an area of nearly 45 km2 (18 mi2), and an average elevation of 5580 m (18307 ft) above sea level.

Overview

Ezǟz Asmō Gri was founded durring the late 12th century in fall of the year 1090, by Holle. The establishment of Ezǟz Asmō Gri was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Ezǟz Asmō Gri's construction back out of the project. Holle pushed on reguardles, and Ezǟz Asmō Gri was finished, but starts off as a terible place to live.

Ezǟz Asmō Gri was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Ezǟz Asmō Gri is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ezǟz Asmō Gri is buildings are arranged arrounded a highly ordered system of premissive packed earth streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Ezǟz Asmō Gri's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Ezǟz Asmō Gri's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Ezǟz Asmō Gri has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ezǟz Asmō Gri’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.

Civic Infrastructure

Ezǟz Asmō Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ezǟz Asmō Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ezǟz Asmō Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ezǟz Asmō Gri's parks.

Ezǟz Asmō Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ezǟz Asmō Gri.

Ezǟz Asmō Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ezǟz Asmō Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ezǟz Asmō Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ezǟz Asmō Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ezǟz Asmō Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ezǟz Asmō Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ezǟz Asmō Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ezǟz Asmō Gri's public wards, blessings, and other arcane systems.

Ezǟz Asmō Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Ezǟz Asmō Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Ezǟz Asmō Gri's grid is powered by an arcane means.

Ezǟz Asmō Gri possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ezǟz Asmō Gri has a first rate hospital which caters to anyone in need of long term medical care.

Ezǟz Asmō Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ezǟz Asmō Gri's natural decorations nor waterways.

Ezǟz Asmō Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ezǟz Asmō Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ezǟz Asmō Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ezǟz Asmō Gri is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ezǟz Asmō Gri's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Ezǟz Asmō Gri all of the cats speak the local language with prefect diction.

The Beetle, Giant Stag near Ezǟz Asmō Gri are known to be more aggressive than normal.

Ezǟz Asmō Gri's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Mysticism energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 20
  • Farmers: 31
  • Farm Laborer: 62
  • Hunters: 39
  • Milk Maids: 25
  • Ranchers: 13
  • Ranch Hands: 29
  • Shepherds: 26
    • Farmland: 42899 m2
    • Cattle and Similar Creatures: 2661
    • Poultry: 31935
    • Swine: 2129
    • Sheep: 106
    • Goats: 21
    • Horses, Mounts, and Beasts of Burden: 1064

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 25
  • Bookbinders: 13
  • Buckle-makers: 14
  • Cabinetmakers: 25
  • Candlemakers: 39
  • Carpenters: 34
  • Clothmakers: 32
  • Coach and Harness Makers: 11
  • Coopers: 27
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 10
  • Cutlers: 8
  • Fabricworkers: 26
  • Farrier: 57
  • Furriers: 7
  • Glassworkers: 35
  • Gunsmiths: 22
  • Harness-Makers: 10
  • Hatters: 20
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 26
  • Locksmiths: 10
  • Matchstick makers: 17
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 13
  • Paper Workers: 15
  • Plasterers: 14
  • Pursemakers: 17
  • Roofers: 11
  • Ropemakers: 10
  • Rugmakers: 10
  • Saddlers: 19
  • Scabbardmakers: 21
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 9
  • Soap and Tallow Workers: 40
  • Tailors: 64
  • Tanners: 13
  • Upholsterers: 16
  • Watchmakers: 14
  • Weavers: 28
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 14
  • Booksellers: 15
  • Butchers: 29
  • Chandlers: 25
  • Chicken Butchers: 28
  • Entrepreneurs: 11
  • Fine Clothiers: 27
  • Fishmongers: 26
  • Florists: 6
  • Potion Sellers: 16
  • Resellers: 40
  • Spice Merchants: 14
  • Wine-sellers: 21
  • Wheelwright: 16
  • Woodsellers: 10

Service workers

  • Bakers: 70
  • Barbers: 47
  • Coachmen: 14
  • Cooks: 39
  • Doctors: 23
  • Gamekeepers: 16
  • Grooms: 9
  • Hairdressers: 39
  • Healers: 28
  • Housekeepers: 30
  • Housemaids: 48
  • House Stewards: 28
  • Inns: 10
  • Laundry maids: 18
  • Maidservants: 36
  • Nursery Maids: 20
  • Pastrycooks: 36
  • Restaurateur: 44
  • Tavern Keepers: 42

Specialized Laborer

  • Ashworkers: 14
  • Bleachers: 9
  • Chemical Workers: 6
  • Coal Heavers: 21
  • In-Town Couriers: 23
  • Long Haul Couriers: 22
  • Dockyard Workers: 21
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 26
  • Millers: 23
  • Miners: 23
  • Oilmen and Polishers: 17
  • Postmen: 23
  • Pure Finder: 14
  • Skinners: 32
  • Sugar Refiners: 6
  • Tosher: 15
  • Warehousemen: 35
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 33

Skilled Laborers

  • Accountants: 13
  • Alchemist: 16
  • Clerk: 22
  • Dentists: 10
  • Educators: 27
  • Engineers: 16
  • Gardeners: 10
  • Mages: 8
  • Plumbers: 11
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 8
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 15
  • Civil Clerks: 25
  • Civic Iudex: 12
  • Consultants: 7
  • Exorcist: 23
  • Fixers: 12
  • Kami Clerk: 21
  • Landlords: 20
  • Lawyers: 13
  • Legend Keepers: 19
  • Militia Officers: 106
  • Monks, Monastic: 33
  • Monks, Civic: 31
  • Historian, Oral: 23
  • Historian, Textual: 12
  • Policemen, Sheriffs, etc.: 23
  • Priests: 48
  • Rangers: 14
  • Rat Catchers: 16
  • Scholars: 16
  • Spiritualist: 19
  • Slayers: 6
  • Storytellers: 36
  • Military Officers: 36

Cottage Industries

  • Brewers: 28
  • Comfort Services: 39
  • Enchanters: 11
  • Herbalists: 12
  • Jaminators: 35
  • Needleworkers: 33
  • Potters: 18
  • Preserve Makers: 34
  • Quilters: 15
  • Seamsters: 66
  • Spinners: 33
  • Tinker: 11
  • Weaver: 27

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 16
  • Costumers: 6
  • Dancers: 12
  • Drafters: 7
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 10
  • Musicians: 31
  • Painters, Art: 5
  • Playwrights: 10
  • Sculptors, Art: 9
  • Wood Carvers: 34
  • Writers: 35

Produce Industries

  • Butter Churners: 39
  • Canners: 33
  • Cheesmakers: 35
  • Ice Merchants: 4
  • Millers: 21
  • Picklers: 17
  • Smokers: 12
  • Stockmakers: 11
  • Tobacconists: 16
  • Tallowmakers: 24

3960 of Ezǟz Asmō Gri's population work within a Foundational Occupation.

6047 of Ezǟz Asmō Gri's population do not work in a formal occupation, but do contribute to the local economy. 638 (6%) are noncontributers.

Points of Interest

Due to a magical anomaly, Ezǟz Asmō Gri is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a ball of Truename Magic, an a ball imbued with potent amounts of Truename Magic energies was created near Eye Castle by in time immemorial, reportedly some time during the early 2nd century.

History